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Gamification Market 2022 | Analysis by Industry Trends, Size, Share, Company Overview, Growth, Development and Forecast by 2030
Gamification Market 2022 | Analysis by Industry Trends, Size, Share, Company Overview, Growth, Development and Forecast by 2030
Providing adequate motivation to employees for better performance outcomes is a key factor driving gamification market revenue growth

The global gamification market size was USD 11.69 Billion in 2021 and is expected to register a revenue CAGR of 27.4% during the forecast period, according to latest analysis by Emergen Research. Use of Artificial Intelligence (AI) for processing and showing personalized results and rapid digitization of businesses to generate new revenue avenues are factors driving gamification market revenue growth.

To gain deep insights into their staff, large enterprises are implementing Al-based solutions and cutting-edge technology. Al-based gamification models give correct answers by removing uncertainty in employee motives and assisting employees in meeting objectives more effectively. For instance, since Cisco Systems gamified its social media training program, over 650 Cisco Systems workers have received accreditation for over 13,000 courses. Small and Medium-sized businesses (SMEs) are implementing Al-based solutions to improve employee motivation, engagement, and involvement.

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General acceptance of Al-based solutions will contribute to development of transparent and cooperative cultures, leading to market expansion. As an illustration, effective SaaS solutions built on Al technology provide digital employee interaction, engagement capabilities, and recognition, enhancing organization's accessibility and collaborative culture. Venture capitalists are also funding emerging businesses that offer SaaS platforms based on Al technology. Worxogo Solutions Pvt. Ltd., which offers a SaaS application for employees, has received investments from companies such as Ideaspring Capital and Inventus Capital India. The service offers tailored feedback on employees daily performance.

The latest market intelligence report, titled ‘Global Gamification Market’, is intended to provide the target audience with the necessary information about the global Gamification Market industry. The report comprises a detailed analysis of the vital elements of the Gamification Market, including key drivers, constraints, opportunities, limitations, threats, and micro-and macro-economic factors. The report carefully investigates the present market scenario and the fundamental growth prospects. The report entails an organized database of the Gamification Market dynamic that helps market analysts estimate the global market growth rate over the projected timeline. 

Key players include:

Microsoft, SAP, BI WORLDWIDE, Verint Systems Inc., Aon plc, Hoopla, Centrical, Mambo Solutions Ltd, MPS Interactive Systems, and Influitive.

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Emergen Research has segmented the global gamification market based on component type, deployment type, vertical, and region:

Component Type Outlook (Revenue, USD Billion; 2019-2030)

Solution

Services

Deployment Type Outlook (Revenue, USD Billion; 2019-2030)

Cloud

On-premises

Vertical Outlook (Revenue, USD Billion; 2019-2030)

Education

Healthcare

Banking, Financial Services and Insurance (BFSI)

Retail

Manufacturing

Telecom

IT

Hospitality

Others

Target Audience of the Global Gamification Market Report:

Key Market Players

Investors

Venture capitalists

Small- and medium-sized and large enterprises

Third-party knowledge providers

Value-Added Resellers (VARs)

Global market producers, distributors, traders, and suppliers

Research organizations, consulting companies, and various alliances interested in this sector

Government bodies, independent regulatory authorities, and policymakers

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The various regions analyzed in the report include:

North America (U.S., Canada)

Europe (U.K., Italy, Germany, France, Rest of EU)

Asia Pacific (India, Japan, China, South Korea, Australia, Rest of APAC)

Latin America (Chile, Brazil, Argentina, Rest of Latin America)

Middle East & Africa (Saudi Arabia, U.A.E., South Africa, Rest of MEA)

Additional information offered by the report:

Along with a complete overview of the global Gamification market, the report provides detailed scrutiny of the diverse market trends observed on both regional and global levels. 

The report elaborates on the global Gamification market size and share governed by the major geographies.

 It performs a precise market growth forecast analysis, cost analysis, and a study of the micro- and macro-economic indicators.

It further presents a detailed description of the company profiles of the key market contenders.

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Thank you for reading the research report. To get more information about the customized report and customization plan, kindly connect to us and we will provide you with the well-suited customized report.

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