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The gaming platform ushered in more than $10 billion in trading volume, with the in-game assets traded equalling more than $2 billion. This unprecedented spike in numbers due to participation gave the freedom for creators and developers to start creating more inclusive and bolder interfaces. The NFTs can host a variety of concepts - and integrating the aspects of an actual sport and incentivizing these assets and avatars as NFTs in a gaming sphere has been the advantage other similar and competing gaming sectors haven't been able to tap into.
With its infinitely scalable landscape, it is set to host a very large audience that is the fanbase of cricket. Cricket is beloved among the Indian audience. The sport is also a very lucrative industry reaping multi-million dollars in revenue each year. And usually, the fans are not at the receiving end of this equation except for getting to consume the entertainment aspect of the sport. The industries that are involved in the tangible sense are the ticketing of stadium seats, mobile & PC gaming interfaces, teams & sports personalities endorsements - marketing, etc.
The fans need not wait longer to reap some benefits while also having engaging fun with the gaming platform. ‘Jump.trade’ is the world's first "play to earn” cricket-themed NFT gaming interface. Loaded up with metaverse elements and a roadmap filled with the future trajectory of the launch. The project is saturated with super-utilities and such. Join their waitlist to get the early-bird offers and a chance to participate in the superloot box.