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High initial cost and technical complexity involved in the human-machine interface help Growth of Entertainment Robots
High initial cost and technical complexity involved in the human-machine interface help Growth of Entertainment Robots
Entertainment Robots Market

The setting in consideration for entertainment robots is generally a home. Intelligent entertainment robots, on the other hand, are those that can hold their users' attention for an extended amount of time and are not dumped or stashed away, never to be used again, as most other toys are. To remain engaging, an intelligent Entertainment Robots must be able to learn new things or be updated, according to this paper's description. Any toy with a set repertoire, no matter how complicated, is doomed in the end. On the market, there are two approaches: robot kits (which are time-consuming but allow for a large range of robots) and self-learning robots like the AIBO. The former is still difficult to construct and programme. Even a simple task can prove daunting to any robot, however well designed, leaving the customer with a strong feeling of failure.

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