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Recreation Management Software Market Forecast, Trend Analysis & Competition Tracking - Global Market Insights 2021 to 2027
Recreation Management Software Market Forecast, Trend Analysis & Competition Tracking - Global Market Insights 2021 to 2027
In 2021, the market size of Recreation Management Software is million US$ and it will reach million US$ in 2027, growing at a CAGR of from 2021;

Recreation Management Software Market Forecast, Trend Analysis & Competition Tracking - Global Market Insights 2021 to 2027

Recreation management software is a software solution which is designed to centralize the management of recreation place operations.

United States and Canada have the most leading players in Recreation Management Software market. In 2018, Active Network, Daxko, Yardi System, MyRec, PerfectMind and Vermont Systems are the Top suppliers in the global Recreation Management Software market. Top 5 only took up 16.23% of the global market in 2018. It can be seen that the market concentration is low, with many players scatter around the world.

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Market Analysis and Insights: Global Recreation Management Software Market

The global Recreation Management Software market size is projected to reach US$ 2500.2 million by 2027, from US$ 1110 million in 2020, at a CAGR of 12.3% during 2021-2027.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Recreation Management Software market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Recreation Management Software market in terms of revenue.

On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Recreation Management Software market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Recreation Management Software market.

Global Recreation Management Software Scope and Market Size:

  • Recreation Management Software market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Recreation Management Software market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type:

  • Venue Management
  • Registrations & Membership Management
  • Ticketing and Event Management
  • Others

By type venue management is the most commonly used type, with about 38.77% market share in 2018.

Segment by Application:

  • Community Parks
  • Recreation Departments
  • Healthcare & Wellness
  • Education & Academics
  • Sports Training Center
  • Others

By application, community parkes and recreation departments are the largest segment, with market share of about 35.4% and 28.2% in 2018.

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • France
  • U.K.
  • Italy
  • Russia
  • Nordic
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Australia
  • Rest of Asia
  • Latin America
  • Mexico
  • Brazil
  • Rest of Latin America
  • Middle East & Africa
  • Turkey
  • Saudi Arabia
  • UAE
  • Rest of MEA

By Company:

  • PerfectMind
  • EZFacility
  • Yardi System
  • Active Network
  • Civicplus
  • Legend Recreation Software
  • Jarvis Corporation
  • Daxko
  • RecDesk
  • MyRec
  • Dash Platform
  • Vermont Systems
  • InnoSoft Fusion

Reasons to Purchase Our Research Report:

  • Analyzing the outlook of the market with the recent trends and SWOT analysis
  • Market dynamics scenario, along with growth opportunities of the market in the years to come
  • Market segmentation analysis including qualitative and quantitative research incorporating the impact of economic and non-economic aspects
  • Regional and country-level analysis integrating the demand and supply forces that are influencing the growth of the market.
  • Market value (USD Million) and volume (Units Million) data for each segment and sub-segment
  • Competitive landscape involving the market share of major players, along with the new projects and strategies adopted by players in the past five years
  • Comprehensive company profiles covering the product offerings, key financial information, recent developments, SWOT analysis, and strategies employed by the major market players
  • Analyst support, along with the data support in excel format.

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Table of content

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Recreation Management Software Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Venue Management
1.2.3 Registrations & Membership Management
1.2.4 Ticketing and Event Management
1.2.5 Others
1.3 Market by Application
1.3.1 Global Recreation Management Software Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Community Parks
1.3.3 Recreation Departments
1.3.4 Healthcare & Wellness
1.3.5 Education & Academics
1.3.6 Sports Training Center
1.3.7 Others
1.4 Study Objectives
1.5 Years Considered

2 Global Growth Trends
2.1 Global Recreation Management Software Market Perspective (2016-2027)
2.2 Recreation Management Software Growth Trends by Regions
2.2.1 Recreation Management Software Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Recreation Management Software Historic Market Share by Regions (2016-2021)
2.2.3 Recreation Management Software Forecasted Market Size by Regions (2022-2027)
2.3 Recreation Management Software Industry Dynamic
2.3.1 Recreation Management Software Market Trends
2.3.2 Recreation Management Software Market Drivers
2.3.3 Recreation Management Software Market Challenges
2.3.4 Recreation Management Software Market Restraints
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